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X3: Terran Conflict:
X³: Terran Conflict is a brand new,
stand-alone game set in the universe of X³. It is the culmination of
the X trilogy, with a grand finale that takes us all the way back to
Earth's own solar system. Gamers can take on the roles of different
characters in the X universe, or of a Terran military pilot, and
experience a multitude of stories in the largest X universe ever
featured - for X³: Terran Conflict will offer more missions
than any other X game before.
For the all testing, the settings were completely
maxed out, running at 2560x1600 at max AA and AF:
Video Settings During Benchmark:
Screen Resolution: 2560 x 1600 * [32], full screen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
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Trade |
Fight |
Build |
Think |
| 4890 2GB |
62.7 |
85.0 |
82.6 |
44.6 |
| 5770 |
58.0 |
68.5 |
63.5 |
30.4 |
| 4870X2 |
63.0 |
112.1 |
137.3 |
68.3 |
| 5870 |
62.6 |
108.3 |
114.9 |
52.8 |
In the X3 test, the HD4870X2 beat the HD5870 in
all four tests, by 0.6%, 3.5%, 19.5% and 29.35% respectively.
This is very surprising considering the HD5870's advantage in clock
speeds, and being a native single chip. Looks like those
things we hear about Crossfire scaling may just be dead wrong.
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