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X3: Terran Conflict:
X3: Terran Conflict is a relatively new benchmark
here at ClubOC, but it is one of my favorites. If you are not
familiar with the "X" games, they are well worth checking out.
The benchmark, known as the "Rolling Demo" is available
here.
X³: Terran Conflict is a brand new,
stand-alone game set in the universe of X³. It is the culmination of
the X trilogy, with a grand finale that takes us all the way back to
Earth's own solar system. Gamers can take on the roles of different
characters in the X universe, or of a Terran military pilot, and
experience a multitude of stories in the largest X universe ever
featured - for X³: Terran Conflict will offer more missions
than any other X game before.
For the all testing, the settings were completely
maxed out, with the single GPUs running at 1680x1050 and the dual
GPUs running 1920x1200:
Single GPUs:
Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], full screen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
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Trade |
Fight |
Build |
Think |
| 4870 |
63.1 |
122.3 |
145.0 |
63.0 |
| 4890 |
64.4 |
131.8 |
166.2 |
71.3 |
The X3:Terran Conflict demo is notorious for
loving clock speeds, both on the GPU and the CPU. Notice how
the OC scores completely obliterated the stock scores from last
week. The margin between the 4890 XXX and the 4870 Toxic is a
lot smaller here than in the other tests, however, suggesting that
the CPU plays a large role in this benchmark. The 4890
outperformed the 4870 by margins of 2.1%, 7.7%, 14.6%, and 13.2%.
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